18 October

Exploring the Life cycle of a Game Title

Growing up in what was perhaps the very earliest days of gaming, I can say that I’ve enjoyed the privilege of experiencing gaming as it has existed and evolved through the ages. I know what it was like to have played those monochrome games on an MS-DOS machine – one of those which you had to switch the monitor on for like 15 minutes so that it warms up to start propagating the display on the screen.

I also know what is was like to go and exchange some pocket money for the coins which could fit into those arcade gaming machines stationed rather strategically near the exits of those stores your mum sends you to, to quickly buy something that the house needs. Looking back at it all now, the monochrome games in particular seem like the worst form of torture anybody who refers to themselves as a gamer could ever subject themselves to, but having a bit of a technology background on the other hand gives you another level of appreciation for what was happening. They had such limited memory to work with – I’m talking here mere bytes and kilobytes well below the 1MB mark at most, so it’s kind of impressive how they manage to create anything that vaguely resembles something like what you would call a computer game.

Things developed rather quickly though, with the arcade pretty much shrinking and being introduced into the world of personal computing, but it still made for quite a lot of fun heading to the arcade to spend some more of one’s pocket money on hours and hours of some high-octane gaming.

Personal gaming consoles emerged and personal gaming became a little richer, more interactive and a whole lot more inclusive, with the two-player mode later extending capacity to include the four-player mode.

Fast-forward to today and it would be hard to imagine that there are some games in existence which constituted hours and hours of fun, sometimes taking up to a year and more to completely finish, which could fit on a mere 1.44MB stiffy disk. Don’t get me started on the PC speaker sounds which literally sounded like they were generated by the computer’s microchips!

This extemporaneous trip down memory-lane was just a visual reinforcement of the back-story which exists around what I really want to talk about, which is just a brief discussion about how interesting it is to note the typical lifestyle of a game title. It’s really just a case of once a game title comes into existence we’re pretty much stuck with it for life, isn’t it?

It’s not necessarily a bad thing and is in actual fact a good thing, if anything, most of the time. If you enjoy some online slots at Novibet for example, and like me you’ve been gaming through the ages, you’ll notice some familiar titles which have been adapted to the online gaming space. I remember playing the somewhat 3-D, second-person shooter version of Guns ‘n Roses in one of those corner cafes on the way to and from school, which has now been adapted to a casino slots machine bearing the same title.